Is a museum website a good form to experience the art piece ?
Many of the museum these days have a online website, where the visitor could get the basic information as well as the new exhibition and new event. Many exhibitions are photo taken. Video and photography are the form of the recording. I find it useful sometime, when I don’t have time to go to museum. I could simply just get online and read about the most recent exhibition. However the Museum website does lack of pace and sense of the space, I can choose which one image to look at. Also before I get to popular exhibition. I will have already seen the image from elsewhere, such as Intagram. Therefore I think before I went to the museum, I would have a expectation of the show already. That expectation is very much influence by the photographs that I saw through digital devicec. If the photograph is displayed and shot in nice ways, I would have highly expected the exhibition.
As article mentioned, “enforce those pedagogical prescriptions through architecture, texts and other didactic materials, public programming and, of course, the placement of art works themselves—we simply have to acknowledge and even accept the ever-changing role technology plays in that experience, for better or for worse.”Technology and digital interaction between people and the art pieces change the way people approach the art. Therefore I think is important for people to look at the art pieces in its physical form. To approach to the most natural and realistic of the art pieces enable people to have deep thinking. The display space encourages people to step out of environment that once lived in and to able to experience the art piece in five sense ways. Therefore I think museum website is good place for people to get information about the art piece and to read about the story behind it, but going to museum and be in physical space is very import for the visitor as well.
Author / Xiaoling
class 12 Reading-part III
Class 11-Captive of Cloud: Part II-Class 11
How to use cyber data efficiently also ethically?
Many issues have risen in the reading. There are couples of them that interest me, First, if the cloud space need any regulation, second the problem with who can be the regulator for the cyber space, and the third the privacy of the online user. All of these questions are hard to answer. Due to the increase number of online user, many user data was collected to benefit some organization. It is a waste to not using the data that we have. Data can be very powerful in terms of studying customer behavior and wants. As mentioned in the reading, internet data can be divided into two separate visions, first is the cypherpunk dream, which includes all anarchic stuff (youtube/twitter). Second is the data’s empire, which include most the cloud and surveillance.
Internet is originally designed to be anarchic, people can do whatever online with out think about law. Due to heavy use of data in business and political environment recently, I think it is necessary to impose law in order to protect the user and business. I think there should be fundamental law that applies to the world, since the Internet have no border boundary. I agree with the reading that the third party are only the carrier for user’s information, but not the stakeholder. It is like when people store their stuff in storage, the storage has no right to open the storage of others and share with anyone else. If a company is going to use the user’s information, the notification and permission is needed. I know a lot of company sale their customer’s information to another party; I think it is very unethical, because the user doesn’t know about any of these. The contract and agreement online sometime can be very hard read, many user don’t really read it. I think it is important for a company to protect users information. Cyber-libertarianism can only be implement when there are rules around it. Most importantly, as the reading states: “A cloud provider is a new kind of third party; it manages and hosts vast troves of personal data belonging to its customers.”
Design flow in circular-class 9
Reading response-class 8
How to design with effectiveness, but also pleasurable to the whole society?
It is very important to know what your customers want and satisfy their need with your design. In the past decade, there are many issues raised with if the current designs are sustainable. Many designers design products or concepts only focus on the current stage. They try to solve the problem in the short term, but not the long term. It is important for designer to think of their product in future. What would the product bring to society in long run? Design can affect people’s behavior and thought. It is a very powerful tool.
Designer should not only design product that make customer happy, but also make the nature environment, the society happy. It is important for designer to satisfy people’s need, but at the same time many people are not aware of many potential sustainable solutions. I think it is designer responsibility to learn how to designer sustainable, also promote the ideas to their customers. There are demands and supply in the markets. I think designer can affect both the demand and the supply from the market. Now live sustainable has become a lifestyle for many people, they eat healthy and want to be sustainable. Design should not be simply made to please or entertain people. I think it should made to surprise and to astonishing people, educate people and client a new way of thinking, hopefully is a sustainable way of thinking.
Web Designer Profile
Joe Stewart –interaction designer
- What type of companies have they worked for? Or, what types of companies do they have as clients? He currently own a digital product design company, Work&Co. He used to work as an interaction designer. He worked at Huge for 7 years before he co-founded Work&Co. His client includes Target, MoMA store, Reuters , jetBlueVirgin America, Youtube,etc. Now his client include NBA, Google, Youtube, Virgin America,etc.
- Where did they learn how to do their job? How many years of experience do they have? As he described in the interview, as an interaction designer, you have to learn every 2 years. He worked at Huge for 7 years, then he co-founded Work&Co at 2013, which means he worked at Work&Co for 2 years now. He has 18 years of digital experiences.
- What are the skills they use every day? He uses Quartz Composer and Form to see the design and the scale in prototype, he so user testing while he is not sure which prototype is better. Prototype is the skill he used everyday, instead of making presentation to his client.
- What software or programming languages do they know? He uses program like, Marvel,Proto.io,Invision. He also used AfterEffect or Keynote when he wants to look for something quick and cheap.
- Who are their mentors or influencers—people they admire? He is influence by the design works of BRAUN, design work of Peter Saville. He loves to take photo and post them on his VSCO page. He is also influence under the Todd Purgason at JUXT Interactive.
3 projects
I think the design for the MoMA store is clever, I like how everything is very straight forward. It is good to look at. The object are the center of the page, unlike many other commercial good website. The image of the product has to zoom in to see the detail. This design highlight the detail, also brings customers a artistic experience while using the website
I enjoy the website because it is easy to use with big font and reminder bar on the top, also the color usage is coherent with the brand image. The interaction design guide you through each steps, from selecting date to Flight. Very friendly to use.
I like the white text against the black background, it gives people a professional look. The minimal text also help with the user experience. Again the new platform is easy to use and right to the point. As it is described, new platform results included increases in usage, content discovery, and subscriber loyalty.